Sovereignty Module: Live Off the Land

Live Off the Land
Live Off the Land
Complete Trapping, Snaring, and Wilderness Survival Food Procurement Guide
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Complete Trapping, Snaring, and Wilderness Survival Food Procurement Guide

When supplies run out, the land provides. Trapping is 10x more efficient than hunting: traps work 24 hours a day while you do other tasks. This campaign covers every trap type, placement strategy, and animal processing technique.

Chapter 1: Trap Types by Target

Trap TypeTarget AnimalsKill/CaptureMaterialsDifficultyEffectiveness
Deadfall (figure-4)Squirrel, rat, martenKillRocks, sticksLowHigh
Snare (wire/cord)Rabbit, fox, coyoteKill or captureWire or cordageLowVery high
Pit trap (covered)Large game, pigCaptureDigging + coverModerateModerate
Spring snare (lifted)Rabbit, birdKillCordage + spring poleModerateHigh
Conibear-style (body grip)Beaver, muskrat, raccoonKillMetal (manufactured)Low (to set)Very high
Fish trap (weir/basket)FishCaptureSticks, cordageModerateVery high
Bird snare (perch)BirdsCaptureCordage + perchLowModerate
Leg-hold (padded)Coyote, fox, bobcatCapture (live)Metal (manufactured)ModerateHigh

Chapter 2: Snare Construction

ComponentMaterialSpecificationFunction
Loop (noose)20-gauge brass/copper wire or braided cordSized to target animalTightens around animal
Lock (one-way slide)Wire twist or commercial lockPrevents loop from looseningKeeps animal caught
AnchorStake, tree, or drag (heavy log)Must hold struggling animalPrevents escape
Support (holds loop in position)Twig, wire support, or notch in treeAt animal head heightPresents loop in travel path
Trigger (spring snare)Notch system or toggleReleases spring poleLifts animal (quick kill)

Snare sizing: Rabbit: 3-4 inch diameter loop, 2 inches off ground. Fox/coyote: 8-10 inch diameter, 8-10 inches off ground. Deer: 12-14 inch diameter, 18-24 inches off ground (where legal).

Chapter 3: Deadfall Trap (Figure-4 Trigger)

StepActionDetails
1Find flat rock (5-20 lbs depending on target animal)Heavy enough to kill instantly
2Carve vertical stick (upright): flat notch near top, chisel point at bottomHolds system up
3Carve diagonal stick (diagonal): notch at top (engages upright), flat end holds baitSupports rock at angle
4Carve horizontal stick (trigger): notch engages upright, end supports rockMost sensitive piece
5Assemble: upright holds diagonal, diagonal holds rock, trigger holds upright to horizontalForms "4" shape
6Place bait on diagonal end (under rock)Peanut butter, meat, seeds
7Animal touches bait/trigger → system collapses → rock falls on animalInstant kill

Figure-4 principle: Three sticks interlock in a figure-4 shape. Any disturbance to the bait stick releases the trigger, dropping the deadfall weight. Adjust sensitivity by changing notch depth.

Chapter 4: Fish Traps

TypeConstructionTargetPlacementYield
Basket trap (funnel)Woven sticks/wire, funnel entranceAll fishStream, river mouthHigh
Weir (fence across stream)Sticks/rocks channeling to trapAll fishAcross shallow streamVery high
Trotline (multiple hooks)Main line + dropper hooks + baitCatfish, large fishAcross river/pondModerate-high
Gill netMesh net stretched across waterSize-specific fishAcross currentVery high
Crayfish trapWire mesh box, funnel entranceCrayfishStream bottom, baitedHigh

Funnel trap principle: Fish swim into wide funnel opening easily but cannot find the small exit hole to escape. Bait inside attracts fish. Check daily. One trap can catch 5-20 fish per day in productive water.

Chapter 5: Trap Placement Strategy

PrincipleApplicationWhy It Works
Trails (game paths)Place snares on visible animal trailsAnimals use same paths repeatedly
Funnels (natural narrows)Set traps where terrain narrows passageForces animal through trap
Water sourcesSet near streams, ponds, springsAll animals must drink
Den entrancesSet at burrow/den openingsAnimals enter/exit predictably
Bait stationsCreate bait pile, set traps around itDraws animals to kill zone
Cubby sets (enclosed bait)Build small enclosure with bait inside, trap at entranceForces animal to enter from one direction
Quantity over qualitySet 10-20 traps minimumMore traps = more consistent food

Rule of 10: Set at least 10 traps/snares to ensure daily food. Expect 10-30% catch rate per night. 10 snares at 20% = 2 animals per day = survival food secured.

Chapter 6: Animal Processing

StepActionTimeDetails
1Kill humanely if still alive (cervical dislocation for small game)ImmediateQuick, clean kill
2Bleed (cut throat, hang head-down)5-10 minutesBetter meat quality
3Skin (cut around ankles, peel hide off)10-30 minutesSave hide for tanning
4Gut (open belly carefully, remove organs)5-15 minutesSave liver, heart, kidneys (edible)
5Rinse cavity with clean water2 minutesRemove blood and debris
6Butcher (separate into portions)10-30 minutesOr cook whole (small game)
7Cook immediately or preserve (smoke, dry, salt)VariesDon't waste: eat organs, make bone broth

Calorie yield: Rabbit = 1,000-1,500 calories. Squirrel = 400-600 calories. Raccoon = 2,000-3,000 calories. Deer = 30,000-50,000 calories. Beaver = 3,000-5,000 calories.

Reference Card

  1. Set 10+ traps minimum: expect 10-30% catch rate per night
  2. Snare on game trails at head height of target animal (rabbit: 2 inches off ground)
  3. Figure-4 deadfall: 3 sticks + heavy rock = reliable kill trap from natural materials
  4. Funnel fish trap: fish enter easily but can't find exit. Check daily. 5-20 fish/day possible.
  5. Cubby set: enclosed bait forces animal to approach from one direction (into trap)
  6. All animals must drink: water sources are guaranteed trap locations
  7. Process game immediately: gut within 1 hour (bacteria multiply rapidly in body cavity)
  8. Quantity over quality: 10 mediocre traps outperform 1 perfect trap
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