Sovereignty Module: Command the Forge

Cover of Command the Forge
Command the Forge
Complete Metalworking: From Ore to Finished Tool
⟁ cover painted for this edition — the source module carried no illustrations

Complete Metalworking: From Ore to Finished Tool

Metal transforms civilization. This campaign covers prospecting, smelting, forging, casting, and finishing metals from raw ore to finished products.

Chapter 1: Metal Properties and Uses

MetalMelting PointHardnessAvailabilityPrimary UsesDifficulty
Copper1,984°FSoftModerate (native, oxide ores)Tools, wire, vessels, alloysLow-moderate
Tin450°FVery softRare (cassiterite ore)Alloying (bronze), platingLow
Bronze (Cu+Sn)1,742°FModerate-hardMade (copper + tin)Tools, weapons, bearings, bellsModerate
Iron (wrought)2,800°FModerateCommon (oxide ores)Tools, hardware, structuralHigh
Steel (iron + carbon)2,500°FHard-very hardMade (iron + charcoal)Cutting tools, springs, weaponsVery high
Lead621°FVery softCommon (galena ore)Plumbing, bullets, solder, weightsVery low
Zinc787°FModerateModerate (sphalerite)Galvanizing, brass alloyModerate
Brass (Cu+Zn)1,700°FModerateMade (copper + zinc)Hardware, instruments, decorativeModerate
Silver1,764°FSoftRare (native, sulfide ores)Currency, jewelry, antibacterialModerate
Gold1,948°FVery softVery rare (native, placer)Currency, jewelry, electronicsLow (if found)
Aluminum1,221°FSoft-moderateCommon ore, hard to smeltLightweight structures (modern)Extreme (electrolysis)

Chapter 2: Prospecting and Ore Identification

OreMetalColor/AppearanceStreakSpecific GravityLocation
HematiteIronRed-black, metallicRed-brown5.0-5.3Widespread, sedimentary
MagnetiteIronBlack, magneticBlack5.2Igneous rocks, sand
Bog ironIronBrown, porous, rustyBrown3.5-4.0Swamps, bogs, streams
MalachiteCopperGreen, bandedGreen3.9-4.0Near copper deposits
AzuriteCopperBlue, crystallineBlue3.8Near copper deposits
Native copperCopperCopper-colored metalCopper8.9Lake Superior, volcanic
GalenaLeadSilver-gray, cubic crystalsGray-black7.4-7.6Limestone regions
CassiteriteTinBrown-black, heavyWhite-brown6.8-7.1Granite regions, alluvial
SphaleriteZincBrown-yellow, resinousWhite-yellow3.9-4.1With galena (limestone)

Chapter 3: Smelting

MetalOreFurnace TypeTemperatureFluxCharcoal RatioYield
CopperMalachite/azuritePit or shaft2,000°F+None (oxide ores)3:1 charcoal:ore60-80%
Iron (bloom)Hematite/bog ironBloomery2,200-2,400°FLimestone5:1 charcoal:ore20-50%
LeadGalenaOpen fire/hearth1,000°F+None2:170-90%
TinCassiteritePit fire1,200°F+None2:160-80%
BronzeCopper + tinCrucible2,000°FCharcoal coverN/A (melt metals)90%+

Bloomery iron smelting: Build shaft furnace (clay/stone, 3-5 ft tall, 12" internal diameter). Tuyere (air pipe) at base. Preheat furnace with charcoal. Alternate layers: charcoal + crushed ore + limestone flux. Pump bellows continuously (4-8 hours). Iron particles weld together into "bloom" (spongy mass). Remove bloom. Hammer while hot to consolidate and expel slag. Result: wrought iron. Requires significant charcoal (100+ lbs per smelt).

Chapter 4: Forge Work

OperationTemperature (color)ToolsPurposeDifficulty
Drawing outYellow-white (2,000°F+)Hammer, anvilLengthen/thin metalBasic
UpsettingYellow (1,800°F+)Hammer, anvilThicken/shorten metalBasic
BendingOrange-yellow (1,600-1,800°F)Hammer, vise, formsCreate angles/curvesBasic
PunchingOrange (1,400-1,600°F)Punch, anvil (hardy hole)Create holesBasic-moderate
SplittingOrange (1,400-1,600°F)Hot chisel, anvilDivide metalBasic-moderate
Welding (forge)White (2,300°F+)Hammer, flux (borax)Join two pieces permanentlyAdvanced
TwistingOrange-red (1,200-1,400°F)Vise, wrenchDecorative, strengthenBasic
ScrollingOrange (1,400-1,600°F)Scroll jig, hammerDecorative curvesModerate
FulleringYellow (1,800°F+)Fuller tool, hammerCreate grooves/necksModerate
SwagingYellow (1,800°F+)Swage block/dieShape to formModerate

Heat colors (critical reference): Black heat = below 900°F (no work). Dark red = 1,000°F. Cherry red = 1,400°F. Orange = 1,600°F. Yellow = 1,800-2,000°F. Light yellow = 2,100°F. White = 2,300°F+ (welding heat). Work metal at yellow-orange for most operations. Never hammer cold (cracks). Never overheat (burns/crumbles).

Chapter 5: Heat Treatment

ProcessPurposeProcedureResult
HardeningMake steel hardHeat to critical temp (cherry red), quench in oil/waterVery hard but brittle
TemperingReduce brittlenessAfter hardening: reheat to specific color, air coolTough + hard (balanced)
AnnealingMake soft (workable)Heat to cherry red, cool very slowly (in ash/vermiculite)Soft, easy to file/drill
NormalizingRelieve stressHeat to cherry red, air coolUniform grain, stress-free
Case hardeningHard outside, soft insidePack in charcoal, heat 2-4 hours, quenchWear-resistant surface, tough core

Temper colors (steel): Pale straw (430°F) = razors, engraving tools. Straw (450°F) = knives, chisels. Dark straw (470°F) = axes, punches. Brown (490°F) = scissors, cold chisels. Purple (520°F) = swords, springs. Blue (570°F) = springs, screwdrivers. Light blue (600°F) = soft springs. Gray (640°F) = too soft for tools.

Chapter 6: Essential Projects

ProjectSteel/IronSkills UsedTimeDifficultyPriority
Knife (from file)High carbon steelDrawing, grinding, heat treat4-8 hoursModerateCritical
Axe headMedium carbon steelDrawing, punching, welding8-16 hoursAdvancedCritical
Nails (hand forged)Mild steel/ironDrawing, heading2-5 min eachBasicHigh
HingesMild steelDrawing, punching, bending1-2 hoursBasic-moderateHigh
Tongs (blacksmith)Mild steelDrawing, bending, riveting4-8 hoursModerateCritical (make first)
Hooks and hardwareMild steelDrawing, bending, scrolling30 min-2 hoursBasicHigh
Plow pointMedium-high carbonDrawing, hardening4-8 hoursModerate-advancedCritical
Hammer headMedium carbonDrawing, punching, heat treat4-8 hoursModerateCritical

Reference Card

  1. Heat colors: cherry red = 1,400°F (general work). Yellow = 1,800°F (heavy work). White = 2,300°F (forge welding only).
  2. Never hammer cold steel: it cracks. Return to forge when color drops below dark red. Patience prevents waste.
  3. Quench in oil for most tools (less shock than water). Water quench for maximum hardness but higher crack risk.
  4. Temper after hardening: ALWAYS. Un-tempered steel shatters. Straw color for knives, purple for springs, blue for screwdrivers.
  5. Charcoal for smelting: 5:1 ratio (charcoal to ore for iron). Make charcoal first. Enormous quantities needed. Plan ahead.
  6. Bog iron: free iron from swamps. Brown, porous, rusty lumite. Collect, dry, smelt in bloomery. Renewable (regrows in 20-30 years).
  7. Forge weld: surfaces must be clean (wire brush), fluxed (borax), and at white heat. Strike fast, firm, center first.
  8. First project: make tongs. You need tongs to hold everything else. Borrow or use pliers for the first pair.
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