Sovereignty Module: Set the Trap

Cover of Set the Trap
Set the Trap
Complete Primitive Trapping: Deadfalls, Snares, and Passive Hunting Systems
⟁ cover painted for this edition — the source module carried no illustrations

Complete Primitive Trapping: Deadfalls, Snares, and Passive Hunting Systems

Traps work while you sleep. A single person can maintain 20-50 traps, multiplying hunting effectiveness by 10×. This campaign covers construction of every major trap type.

Chapter 1: Trap Types and Applications

Trap TypeTargetKill MethodComplexityMaterialsReliability
Figure-4 deadfallSquirrel, rabbit, ratCrushing (heavy rock)Moderate3 sticks + flat rockHigh (when set correctly)
Paiute deadfallMouse, squirrel, chipmunkCrushingLow3 sticks + cord + rockVery high (hair trigger)
Spring snareRabbit, squirrelStrangulation + liftingModerateSapling + cord + triggerHigh
Simple snare (wire)Rabbit, fox, coyoteStrangulationVery lowWire loop on trailModerate-high
Ojibwa bird snareBirds (grouse, pheasant)Leg captureLowStick + cord + perchModerate
Fish trap (funnel)FishContainmentModerateSticks/wicker wovenHigh (in right location)
Pit trapLarge game (deer, pig)Fall + impalementHighDigging + stakes + coverModerate
Treadle snareMedium gameLeg captureModerateBoard + cord + stakesModerate
Drag snareRabbit, foxStrangulation + entanglementLowWire + drag stickHigh

Chapter 2: Figure-4 Deadfall (Most Versatile)

ComponentSpecificationMaterialFunction
Upright stick8-12 inches, flat notch near topStraight hardwood, pencil-thickSupports diagonal, holds weight
Diagonal stick10-14 inches, notch at bottom, point at topStraight hardwoodTransfers weight to trigger, holds bait
Trigger stick (horizontal)8-10 inches, notch at one end, bait at otherStraight hardwoodReleases when animal touches bait
Deadfall weight5-10× animal's weightFlat rock or heavy logKills by crushing

Assembly: 1. Carve matching notches (upright top notch holds diagonal, diagonal bottom notch catches trigger). 2. Upright stands vertical. Diagonal leans against upright (held by notch). 3. Trigger slides horizontally into diagonal's bottom notch and rests against upright's base notch. 4. Rock balanced on top of diagonal's upper end. 5. Bait on far end of trigger stick. 6. Animal pulls bait → trigger slides → diagonal falls → rock drops.

Chapter 3: Wire Snare Construction

ComponentSpecificationDetails
Wire20-24 gauge brass or steel (or 2mm snare wire)Soft enough to form loop, strong enough to hold
Loop diameter4 inches (rabbit), 8-10 inches (fox/coyote)Fist-size for rabbit, head-size for larger
Loop height4 inches off ground (rabbit), 8-10 inches (fox)Center of animal's head height on trail
AnchorStake driven deep, or tied to immovable objectMust hold struggling animal
LockSimple loop-through-loop (self-tightening)Wire threaded through small loop at one end

Placement rules: 1. On well-used game trails (look for tracks, droppings, worn paths). 2. Funnel with sticks/brush to guide animal through snare. 3. Set multiple snares (20+ for reliable food). 4. Check every 12-24 hours (legal requirement + prevents suffering). 5. Camouflage with natural materials.

Chapter 4: Spring Snare (Rabbit)

StepActionDetails
1Find/select spring pole (sapling or bent branch)Must lift animal off ground when triggered
2Attach snare cord to spring pole tipStrong cord, snare loop at end
3Set trigger mechanism (notch or toggle)Holds spring pole down under tension
4Position snare loop on trail (4 inches high, 4 inches diameter)Supported by thin twigs (breaks away easily)
5Funnel trail with sticks (guide animal through loop)Natural-looking barriers on both sides
6Animal enters loop → pulls trigger → spring pole lifts animalQuick kill by strangulation + prevents scavengers

Trigger types: 1. Notch trigger (two sticks with interlocking notches, held by spring tension). 2. Toggle trigger (stick through loop, held by friction). 3. Pencil trigger (horizontal stick balanced on vertical, cord pulls it off).

Chapter 5: Fish Traps

TypeConstructionTargetLocationCheck Frequency
Funnel trap (wicker)Woven basket with inward-pointing funnel entranceAll fishStream narrows, beside rocksDaily
Weir (stone/stick dam)V-shaped dam directing fish into trapMigrating fishShallow streamsDuring runs
TrotlineLong line with multiple baited hooksCatfish, large fishRivers, pondsEvery 4-8 hours
Gill netMesh net stretched across currentAll fish (size-selective)Streams, lake edgesEvery 4-8 hours
Basket trap (minnow)Small woven trap with funnelBaitfish, crayfishShallow water, baitedDaily

Funnel trap principle: Fish swim in through cone-shaped entrance (easy to enter, hard to find exit). Bait inside attracts fish. Entrance should be 1/3 the trap diameter. Set in current (fish face upstream).

Chapter 6: Trap Line Management

RuleReasonApplication
Set 20-50 traps minimumStatistical success (10-20% catch rate per night)More traps = more reliable food
Check every 12-24 hoursPrevent suffering, prevent scavengers eating catchMorning check routine
Vary trap typesDifferent animals, different conditionsMix deadfalls, snares, fish traps
Move unproductive traps after 3 daysAnimals may have changed routesRelocate to fresh sign
Bait with local food sourcesAnimals trust familiar foodsNuts for squirrels, meat scraps for predators
Minimize human scentAnimals avoid human smellHandle traps with gloves, smoke traps over fire
Record locations (mental map or marks)Don't lose trapsBlaze trees, use landmarks

Reference Card

  1. Figure-4 deadfall: 3 sticks with interlocking notches + heavy flat rock (5-10× animal weight). Most versatile trap.
  2. Wire snare: 4-inch loop, 4 inches off ground for rabbit. Self-tightening loop. On game trails. Set 20+ snares.
  3. Spring snare: sapling lifts animal off ground. Prevents scavengers. Quick kill. Best for rabbits.
  4. Funnel fish trap: woven basket with inward-pointing cone entrance. Fish enter easily, can't find exit. Bait inside.
  5. Check all traps every 12-24 hours. Move unproductive traps after 3 days. Minimize human scent.
  6. Trap placement: on well-used trails (tracks, droppings, worn paths). Funnel with sticks to guide animal through.
  7. Deadfall weight: minimum 5× animal weight. 10× is better. Flat rock preferred (covers more area).
  8. 20-50 traps working = reliable daily protein. Traps work while you do other tasks. Force multiplier.
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