Sovereignty Module: Harvest the Wild

Cover of Harvest the Wild
Harvest the Wild
Complete Animal Trapping, Snaring, and Fur Processing Guide
⟁ cover painted for this edition — the source module carried no illustrations

Complete Animal Trapping, Snaring, and Fur Processing Guide

Trapping provides food, fur, and pest control when hunting is impractical. A single person can maintain dozens of traps simultaneously, harvesting protein and materials while performing other work. This campaign covers humane, effective trapping and complete fur processing.

Chapter 1: Trap Types

Trap TypeTargetMechanismHumanenessComplexity
Deadfall (figure-4, Paiute)Small-medium mammalsCrushing weightQuick kill (if sized correctly)Low
Snare (cable/wire)Small-large mammalsTightening loopVariable (can be lethal or live-capture)Low
Conibear (body-grip)Small-medium mammalsSpring-loaded bars crushQuick killModerate (manufactured)
Leg-hold (padded)Medium-large mammalsHolds foot (padded = less injury)Live capture (check frequently)Moderate
PitfallSmall mammals, reptilesAnimal falls into pitLive captureLow-moderate
Box trap (live trap)Small-medium mammalsDoor closes behind animalLive captureModerate
Spring snare (lifted)Small mammals, birdsSnare lifts animal off groundQuick (strangulation)Moderate
Fish trap (weir/funnel)FishFunnel entrance, cannot exitLive captureModerate
Bird snare/netBirdsNet or snare on perchVariableLow-moderate

Chapter 2: Snare Construction

ComponentMaterialSpecification
Cable/wireAircraft cable, brass wire, or natural cordage1/16 inch cable (rabbit), 3/32 inch (coyote), 1/8 inch (deer)
Lock (sliding)Manufactured lock or bent-wire lockMust slide freely, not release
Loop diameterSized to target animalRabbit: 4-5 inches. Coyote: 10-12 inches. Deer: 12-15 inches.
Loop heightCenter of loop at head height of targetRabbit: 3-4 inches off ground. Coyote: 10-12 inches.
AnchorStake, tree, or drag (heavy stick)Must hold struggling animal
Support wireThin wire holding loop in positionBreaks away when animal enters

Snare placement: On established trails (look for tracks, droppings, worn paths). Between natural funnels (logs, rocks, brush that channels movement). Loop perpendicular to travel direction. Animal walks into loop, tightens around neck or body.

Chapter 3: Deadfall Traps

TrapComponentsTarget SizeTrigger Sensitivity
Figure-4 deadfall3 sticks (carved to interlock), heavy flat rockMouse to raccoonAdjustable (carve notches deeper = less sensitive)
Paiute deadfall2 sticks + cordage + toggle, heavy rockMouse to rabbitVery sensitive
Log deadfallHeavy log, trigger stick, bait stickRabbit to beaverModerate
Samoan deadfallBent sapling + weight + triggerMedium mammalsSensitive

Rock weight rule: Deadfall weight must be at minimum 5x the target animal's weight for quick, humane kill. Rabbit (3 lbs) = 15+ lb rock. Raccoon (15 lbs) = 75+ lb rock or log.

Chapter 4: Trap Placement Principles

PrincipleApplication
Trails and runsPlace on established animal paths (visible tracks, droppings, worn vegetation)
FunnelingUse natural or constructed barriers to guide animal into trap
Bait selectionMatch target species: meat scraps (carnivores), fruit/grain (herbivores), fish (mustelids)
Scent controlHandle traps with gloves, boil in bark water, avoid human scent near trap
Set heightLoop/trigger at head height of target species
Check frequencyEvery 12-24 hours (legal requirement in most jurisdictions, ethical requirement always)
Multiple sets12-24 traps per trapline for consistent harvest
SeasonFur-bearers: late fall through winter (prime fur). Food: year-round as needed.

Chapter 5: Fur Processing (Brain Tanning)

StepActionTimeDetails
1Skin animal carefully (avoid cuts in hide)15-60 minutesCut around legs, down belly, peel
2Flesh hide (remove all meat, fat, membrane)30-60 minutesFleshing beam + dull knife
3Stretch and dry (if not processing immediately)1-3 daysFrame or board, flesh side out
4Soak dried hide to rehydrate12-24 hoursRoom temperature water
5Remove hair (if desired): lime soak or ash-water soak3-7 daysCheck daily, hair slips when ready
6De-grain (scrape off hair roots and grain layer)1-2 hoursFleshing beam + scraper
7Wring out excess water15 minutesTwist on stick or wring by hand
8Apply brain solution (brain mashed in warm water)Work in thoroughlyEvery animal has enough brain to tan its own hide
9Work hide while drying (stretch, pull, flex continuously)4-12 hoursMust not stop until completely dry
10Smoke hide (cold smoke, 15-30 minutes per side)30-60 minutesPrevents hide from reverting when wet

Brain tanning produces soft, washable buckskin. The smoking step is critical: unsmoked brain-tan reverts to rawhide when wet.

Chapter 6: Fur Garment Construction

GarmentHides NeededDifficultyWarmth Rating
Fur hat1 rabbit or 1/2 beaverLowExcellent
Fur mittens (pair)2 rabbits or 1 beaverLow-moderateExcellent
Fur vest6-8 rabbits or 2-3 beaverModerateVery good
Fur-lined coat12-15 rabbits or 4-6 beaverHighExceptional
Fur blanket20-40 rabbits (sewn together)Moderate (repetitive)Exceptional
Moccasins (pair)1 deer hide (brain-tanned)ModerateGood (add fur lining for cold)

Rabbit fur: Extremely warm but fragile (tears easily). Best used as lining or sewn in overlapping strips. Beaver fur: Dense, waterproof, extremely durable. The gold standard for cold-weather fur.

Reference Card

  1. Snare loop diameter = 1.5x target animal's head diameter
  2. Deadfall weight = minimum 5x target animal's body weight
  3. Check all traps every 12-24 hours (ethical and legal requirement)
  4. Place traps on established trails with natural funneling
  5. Brain tanning: every animal has enough brain to tan its own hide
  6. MUST work brain-tanned hide continuously while drying (or it stiffens)
  7. Smoke brain-tanned hide to prevent reversion when wet
  8. Fur is prime in late fall through winter (summer fur is thin and patchy)
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